National Repository of Grey Literature 7 records found  Search took 0.01 seconds. 
Web Game Portal
Kubíček, Martin ; Křivka, Zbyněk (referee) ; Burget, Radek (advisor)
The subject of this thesis is the design and reconstruction of the already existing ImmortalFighters web portal system. The thesis analyses in detail the current system in order to prevent errors right from the start of the proposed changes in design. As part of the proposed change, a new database and a new site structure were created. The nature and logic of the Dungeons & Dragons fantasy game and the possibility of using modern object-oriented technology for use in the web-based versions were explored. An analysis was made of possible technologies that are or have the capability of object-oriented design, and could therefore be used for the actual implementation. The most suitable technology was then chosen for this according to very clearly defined criteria. The work also presents the proposed changes that arise from analysis and personal experience accumulated from a long-term presence on the web portal. The practical part of the proposal is done using special technology - the Symfony 2 and Doctrine 2 PHP frameworks of an object-relational model, so that significant improvement and fundamental differences as compared the current solutions were clearly seen.
Scriptable Fight System for Turn-Based Computer Game
Kanich, Ondřej ; Dolíhal, Luděk (referee) ; Husár, Adam (advisor)
This bachelor's thesis deals with creation of fight system and artificial intelligence for it. The goal of this project is to give an opportunity for low-experienced programmers to design and implement their own artificial intelligence. The Project DrdSim is used as a platform for this thesis. Extended fight system of the Dragon's lair (Czech version of D&D) is employed as a model for created system. Artificial intelligence is implemented by DSL, special language of DrdSim platform. An approach of reactive agents is used for artificial intelligence.
The Age of Draci doupe: New Concept and Commercialization of Leisure Activities during the Early 1990s.
Houha, Libor ; Storchová, Lucie (advisor) ; Ducháček, Milan (referee)
In my Master's degree thesis I'm dealing with the phenomenon of role-playing games in the Czech republic in the first half of the 1990s. Role-playing games came to the Czech republic in the form of a game called "Draci doupe" with an active community of players being established immediately. The main aims of this study are analysis and contextualisation of subculture of these players in the first half of the nineties and also publisher "Altar", who released "Draci doupe" at the end of the year 1990. "Draci doupe" and commercialization were inherently bound together. In my thesis I'm dealing with the description of development of publisher "Altar" with regard to his commercial strategy and influence on the subculture of role-playing game players. The rest of the study is dedicated to the community of players with the focus on development, form and spreading through fanzines (non-professional and non- official publication produced by community of players), magazines and community conventions (called "cons"). Struggles in the community of players regarding commercionalization of this leisure activity are analysed further in the study. These struggles led to degradation of the whole community of players. The view of public is added to the thesis to complete the whole picture of analysis of subculture...
The Age of Draci doupe: New Concept and Commercialization of Leisure Activities during the Early 1990s.
Houha, Libor ; Storchová, Lucie (advisor) ; Ducháček, Milan (referee)
In my Master's degree thesis I'm dealing with the phenomenon of role-playing games in the Czech republic in the first half of the 1990s. Role-playing games came to the Czech republic in the form of a game called "Draci doupe" with an active community of players being established immediately. The main aims of this study are analysis and contextualisation of subculture of these players in the first half of the nineties and also publisher "Altar", who released "Draci doupe" at the end of the year 1990. "Draci doupe" and commercialization were inherently bound together. In my thesis I'm dealing with the description of development of publisher "Altar" with regard to his commercial strategy and influence on the subculture of role-playing game players. The rest of the study is dedicated to the community of players with the focus on development, form and spreading through fanzines (non-professional and non- official publication produced by community of players), magazines and community conventions (called "cons"). Struggles in the community of players regarding commercionalization of this leisure activity are analysed further in the study. These struggles led to degradation of the whole community of players. The view of public is added to the thesis to complete the whole picture of analysis of subculture...
Scriptable Fight System for Turn-Based Computer Game
Kanich, Ondřej ; Dolíhal, Luděk (referee) ; Husár, Adam (advisor)
This bachelor's thesis deals with creation of fight system and artificial intelligence for it. The goal of this project is to give an opportunity for low-experienced programmers to design and implement their own artificial intelligence. The Project DrdSim is used as a platform for this thesis. Extended fight system of the Dragon's lair (Czech version of D&D) is employed as a model for created system. Artificial intelligence is implemented by DSL, special language of DrdSim platform. An approach of reactive agents is used for artificial intelligence.
Web Game Portal
Kubíček, Martin ; Křivka, Zbyněk (referee) ; Burget, Radek (advisor)
The subject of this thesis is the design and reconstruction of the already existing ImmortalFighters web portal system. The thesis analyses in detail the current system in order to prevent errors right from the start of the proposed changes in design. As part of the proposed change, a new database and a new site structure were created. The nature and logic of the Dungeons & Dragons fantasy game and the possibility of using modern object-oriented technology for use in the web-based versions were explored. An analysis was made of possible technologies that are or have the capability of object-oriented design, and could therefore be used for the actual implementation. The most suitable technology was then chosen for this according to very clearly defined criteria. The work also presents the proposed changes that arise from analysis and personal experience accumulated from a long-term presence on the web portal. The practical part of the proposal is done using special technology - the Symfony 2 and Doctrine 2 PHP frameworks of an object-relational model, so that significant improvement and fundamental differences as compared the current solutions were clearly seen.

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